# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Yu-Gi-Oh! Dungeon Dice Monsters Template

game: Yu-Gi-Oh! Dungeon Dice Monsters
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Yu-Gi-Oh! Dungeon Dice Monsters: 0.3.4 # Version of the world required for this yaml to work as expected.

Yu-Gi-Oh! Dungeon Dice Monsters:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  progression:
    # Free Duel mode means progression will be made through the Free Duel menu
    # culminating in a fight against Yami Yugi.
    # Your game will be longer per duelist you set to play against.
    # You do not enter tournaments in this mode.
    # 
    # Tournament mode means progression will be made in Tournaments with the
    # goal being completing The Last Judgement in the Dark Tournament Division.
    # 24 - 72 duel wins required, depending on checks you receive.
    free_duel: 50
    tournaments: 0

  tournament_rewards:
    # This option only matters when your Progression mode is Tournament.
    # 
    # Choose whether you will be awarded one, two or three checks every time
    # you complete a Tournament.
    one: 0
    two: 0
    three: 50

  free_duel_rewards:
    # This option only matters when your Progression mode is Free Duel.
    # 
    # Choose whether you will be awarded one or two checks every time
    # a duelist is defeated in Free Duel.
    one: 0
    two: 50

  starting_duelists:
    # This option only matters when your Progression mode is Free Duel.
    #  
    # The number of Duelists to start with unlocked.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 91
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-91: 0 # random value between 1 and 91

  free_duel_goal:
    # This option only matters when your Progression mode is Free Duel.
    # 
    # The number of duelists defeated required to unlock your goal duel (against Yami Yugi).
    # A higher number leads to a longer game.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 91
    45: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-91: 0 # random value between 1 and 91

  free_duel_pool:
    # This option only matters when your Progression mode is Free Duel.
    # 
    # Set the number of duelists that locations will be created for
    # in Free Duel progression mode.
    # Lowering your location count allows you to send out fewer items
    # if you set and achieve an early goal.
    # 
    # If this number is set below FreeDuelGoal,
    # it will be raised to match it.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 91
    45: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-91: 0 # random value between 1 and 91

  dice_stats:
    # The double option changes all dice crest faces to have
    # double their normal value. This can reduce the amount of time
    # spent rolling for necessary crests in battle and can give
    # AI opponents a little more bite than normal.
    # Normal leaves crest faces as they are in vanilla gameplay.
    normal: 0
    double: 50

  randomize_starting_dice:
    # In the base game your starting pool is lightly randomized to begin with,
    # but this setting takes off the guardrails and generates you with any
    # 15 dice from the game (no duplicates).
    # 
    # It is impossible to generate a starting pool with only items and no creatures to summon.
    # 
    # With this option active you have to select all of your new dice from your collection
    # before the first duel begins.
    'false': 50
    'true': 0

  set_starting_dice:
    # If RandomizeStartingDice is True, you can set some or all of the dice
    # you'd like to start with here.
    # 
    # Leave this empty if you'd like all random starting dice.
    # You can specify up to 15 Dice, any entries
    # after the 15th will be ignored, if you don't provide
    # enough the rest will be random.
    # You can include multiples of the same dice.
    # Dice names are case sensitive, invalid names should
    # raise an exception on game Generation.
    # 
    # Example Syntax for a Harpie Lady Sisters and two Lord of D.'s
    # ["Harpie Lady Sisters", "Lord of D.", "Lord of D."]
    []

  bonus_item_mode:
    # Decide what you would like to receive from filler checks.
    # 
    # Random Dice will reward any random die from the game.
    # In Tournament Progression mode, Grandpa's Shop can still progress
    # although it is quite slow. Approximately 3-6 Tournament wins per shop level.
    # 
    # Shop Progress makes collecting Dice locations. You may be required
    # to buy dice from Grandpa's Shop to progress. This mode will divide the 
    # number of filler checks between Shop Levels and Gold items.
    # This will halt normal shop progression if you have chosen Tournament mode.
    random_dice: 50
    shop_progress: 0

  gold_reward_amount:
    # This option only matters when your Bonus Item Mode option is Shop Progress.
    # 
    # The amount of gold you will receive from Gold filler checks.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 50
    # Maximum value is 200
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-50-200: 0 # random value between 50 and 200

  set_free_duel_opponents:
    # This option only matters when your Progression mode is Free Duel.
    # 
    # You can write in names of Duelists you'd like to gaurantee
    # appearing in your free duel pool.
    # 
    # Leave this empty if you'd like all opponents to be random.
    # You can specify as many duelists up to the size of your pool,
    # any additional entries will be ignored, if you don't provide
    # enough the rest will be random.
    # Duelist names are case sensitive, invalid names should
    # raise an exception on game Generation.
    # 
    # Yami Yugi and Yugi Moto always appear, they are invalid
    # entries for this option.
    # 
    # Example Syntax for Mai Valentine and Joey Wheeler
    # ["Mai Valentine", "Joey Wheeler"]
    []

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
